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WFTO Wednesday #117: The Final Countdown

...  Overworld ready for this weekend! Those of you who are looking to get the game from JB Hifi should still be able to grab your copies ...

WFTO Wednesday #115: No Rest for the Wicked

...  Wednesday before launch! We’re nearly there and we’re looking forward to the reaction when the game finally releases! To hold you ...

WFTO Wednesday #108: Brave New World

...  release version this map will be a 3D model seen through a looking glass, this looking glass will enable us to easily expand the game with more campaigns in ...

WFTO Wednesday #95: Updates to Terrain

...  to Terrain Hey folks, Today we’re going to start looking at some of the design changes that we’re making as we begin refining ...

WFTO Wednesday #94: Doors, Earth, and Patches

...  already, but it’s been using some rather… unfortunate looking placeholder art. Soon though, it will look very pretty: This ...

WFTO Wednesday #83: Grab Bag

...  will regularly practice their skills (when you’re not looking) across the top of their new work station.   Unit Beds In our ...

WFTO Wednesday #73: The Portcullis

...  The team at Under-Sec has just the solution you’re looking for, we call it the Portcullis. The Portcullis is a form of gate ...

WFTO Wednesday #65: Patch Testing, Rezzed Recap & A Cynical Imp

...  from Rezzed, although there’s some good news if you are looking forward to the next patch... Patch 0.4.0 Testing The first preview ...

WFTO Wednesday #57: Player Research

...  post today. If you haven't read our year in retrospect or looking forward posts they'll be on the internet forever, but we recommend you ...

WFTO Wednesday #54: The Sanctuary

...  the next (and hopefully final) iteration of our UI and are looking for any feedback and ideas that you may have! Head on over to this ...