WFTO Wednesday #108: Brave New World

WFTOWednesdayCroppedLightBrave New World

Hey folks,

This week we have been busy cracking away on the campaign and at all the areas of the game still awaiting polish. In this edition of WFTO Wednesday we’ll be talking a little about Saturday’s livestream and having a small highlight into the ongoing development of sounds.

Livestream Recap

On Saturday four members of our development team participated in a three hour long livestream, placed completely at your mercy we were bombarded with your questions and we made sure to answer as many of these as possible while still showing off a whole bunch of new things.

We covered a whole bunch of topics during the livestream including:

  • Our plans running up to release
  • Unit Sounds & More Sounds in other areas of the game
  • Plans post-release
  • Support for community-created content
  • and more!

If you missed the livestream then you can catch the video on demand over on Youtube and embedded just below! It’s a fairly long one so be sure you have plenty of time!

Game Sounds

Over the past few weeks we have been asked where development stands regarding sounds as not many are currently implemented on the public branch. We’re pleased to report that we actually have a huge collection of audio assets awaiting implementation into the game and we expect that most of these will be headed in for 0.7.0.

The integration of Audio assets has always fallen by the wayside as we’ve focused on developing and implementing new features, it’s within these last few weeks prior to release that we’ll finally be hooking them all in! This short video demonstrates some of the new sound hooks for units using a few of our placeholder sounds.

We still have a few more sounds to finish up alongside new VFX and we’re to start recording individual lines for our units extremely soon, every unit’s personality will shine through in their audio, we can’t wait for you to hear them!

Campaign Preview

The campaign rolls ever forward and with it the realm of Kairos is finally taking shape, as per our covenant we are pleased to present another very special preview of the campaign this week.

Below you can see an almost final piece of concept art for the campaign map, in the release version this map will be a 3D model seen through a looking glass, this looking glass will enable us to easily expand the game with more campaigns in the future.

campaign map concept

Your conquests in the realm of Kairos will be reflected as your forces swarm and scorch the surface of the overworld! Chart your progress and the course of the war on the map and witness the fall of an Empire as you bring it to it’s knees!

That about wraps it up for this week, be sure to drop by next Wednesday for news on some long awaited changes!

Until next time Underlord,

– WFTO Team


Click here to discuss this update on our forums!

  1. Looks like a really small map…hope it’s not gonna be a 2 hour campaign…

    • Sorry, no offence but are you able to read?
      “Below you can see an almost final piece of concept art for the campaign map, in the release version this map will be a 3D model seen through a looking glass, this looking glass will enable us to easily expand the game with more campaigns in the future.”

      • It does look like a small map, and saying it’s possible to add more means the campaign during release could very well be (too) short.

        Post release support for a game isn’t proven until it’s actually half a year after the actual release. I’ll believe it when I see it.

        • I repeat: are you able to read?
          “[…] concept art for the campaign map […]” FOR and not OF.

  2. Them being a smaller indie developer with not big a budget as “other developers who made other dungeon management games” you can’t expect them to have as large a campaign as the other ones, without as they said themselves having too many levels that is used as filler.

  3. I always expected about 15 to 20 campaign missions. It looks like that is about what were getting. Plus some Skirmish maps.

    This is also about in line with previous Dungeon Keeper games. Unlike those though we will probably get more campaigns in dlc.

    • I think there will be 14 missions, but each mission will be very unique, it will not be “here is a map, kill the enemy” over and over, as it was quite often in previous games.

  4. What are your post release plans?

    • Yes, I am also wondering about this.
      What are you planning to do after the game is out?

  5. So stoked for this! Keep going folks, you’re almost there! DK was huge to me as a kid, so cool to see what you all are doing now!

  6. I’d say that you’ve surpassed all my expectations, but I’ve come to expect such high quality from you gents. Well done!

  7. It would be good to have 3 or 4 episodes, with or without DLC. By the way where are the mistress? Another thing, sucumbus is usually blue or black and it has wings.

    To finalize, GOOD WORK DEV TEAM, I love the game!!!

  8. Hello dear development team. I’ve been following this project almost since the very beginning, but haven’t commented on this site until this moment. Since the game is now almost completed, I just wanted to say, that I’m immensely excited for the final release.
    I’ve been testing various things with every new patch that came out and it’s nice too see how far the game has come.
    I really hope you will be able to achieve every goal you set for release. Once the full game goes live, I would like to do some review-like video, if you guys are ok with that.

    greetings from germany 🙂

  9. Well gents… me like the other gentlemen here our expectations went to the roof i didn’t buy any green light steam or anything until i want have some reviews about this first, it looks great amazing and cool no doubt!
    But 1 thing it’s true… if this game has a heavy multiplayer action… it may not die in the future, after we all pass the whole campaign.
    But if we don’t have a good multiplayer action after the campaign this game is dead.

  10. The graphics, sounds, layout, and over all feel of the game have been awesomely satisfying. Given that no-one else has put such effort into making a former DK game properly, why would anyone complain about the size? With the time and amount of money invested it does appear that all of it has been well spent!

    I do hope that they reduce the sins tab a bit as doing timed quests against a bot with unlimited mana seems undoable without a cheat so far. But, again time will tell after the full release.

    Really excited to have this game go official! Way to go team!

  11. Love the artwork ! Good job guys, looking forward for the release !