The Alchemy Lab Hey folks, Today we’re introducing an alcoholic’s paradise: a room that turns liquid indulgence into sheer, magical power. Your Crackpots have spent their entire lives finicking around with reagents and incantations, but now they have a patron for their alchemical obsessions… Room Spotlight: Alchemy Lab Metal […]
More →The Underminer Hey folks, We’ve got some incendiary news for you today as we spotlight one of our more explosive ideas – grab your bomb suit and boldly charge toward the knowledge bomb that’s about to be dropped. Defence Spotlight: The Underminer Teething gears bite at one another as […]
More →The Sanctuary Hey folks, Low voices murmur a dark hymn to an ancient Evil as shadows dance across stones drenched thick with infidelic blood. It is within the walls of the Sanctuary that the Cultist performs his eldritch arcana. The Rituals that are channeled here are black spells filled with […]
More →A Bridge Too Far Hey folks, We’re gearing up to push another patch very soon. Along with fixing Mac, Linux, and 32-bit Windows compatibility and a squashing a host of bugs, we’re introducing several features: New Room: Stone Bridge The Stone Bridge will allow your workers and minions to […]
More →Super Units Hey folks, We can’t believe that it’s been (almost) a whole year since our Kickstarter ended! To start this post off, here’s a few amazing stats from our forum community: You have collectively: Created 3102 new threads Posted 39,429 replies to threads Had 482 Problems which were […]
More →Merry Christmas! Hey folks, Having launched the Krampusnacht patch yesterday Underlord Sammy has decreed that we are all entitled to a brief respite from (enslavement – please send help) labour during the holidays. If you need us we can be found with a half-eaten microporkchop in one hand and […]
More →The Rampart Hey folks, This week we’ll cover a defence called the Rampart and discuss how you can sink your teeth into multiplayer early. MP testing has started If you’re interested in playing an early Multiplayer build (and reporting bugs you encounter) please head on over to this thread […]
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