Rated D for Delayed Hey folks, As you might have guessed by the big, massive letters above: we’ve got a tiny, final delay. The Delay So this delay is a bit of a mixed bag. A bit of good and a bit of disappointment — but before you cry out […]
More →Brave New World Hey folks, This week we have been busy cracking away on the campaign and at all the areas of the game still awaiting polish. In this edition of WFTO Wednesday we’ll be talking a little about Saturday’s livestream and having a small highlight into the ongoing development […]
More →UI Updates, Unit Shields & More Hey folks, We have just over a month left until the release! With such a short period of time left we’re knuckling down and focusing on the last few components of the game. As always everything you see here is WIP and does not […]
More →Patch 0.7 Preview Hey folks, We’re still hard at work on the next patch; In theory we should have a collection of incredible things to show you, however as a lot of our asset work is related to the campaign we can’t possibly show you that, we have to avoid […]
More →I’m afraid I can’t do that Dave Hey Folks, Welcome to the very first WFTO Wednesday of 2015! The new year may have only just begun but we’re already hard at work pushing towards the next release of WFTO. This week we’re going to be taking a look at some […]
More →inb4 2015 Hey Folks, 2014 is drawing to a close and what a year it has been for us! This year we’ve pushed out no less than 11 patches, announced that WFTO will be having a physical retail release, met fans at two separate events (EGX Rezzed & EGX London) […]
More →Hey folks, I don’t think we need an intro today… Patch Release: Bedrock Beta v0.6.0 “About Damn Time” It’s been a 84 long, lonely days since our last patch, but the wait is finally over. Check out the full patch notes over on our forums, or if you’re feeling […]
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