Archive for the WFTO Wednesday Category

WFTO Wednesday #128: Penultimate Episode

Penultimate Episode Hey folks, We have a huge bundle of exciting things for you to salivate over this week! As such we’re going to try and keep our usual writing quite short and just drop you into each point! Read on Underlords!   Dev Diary & Interview w/ Richard Ridings […]

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WFTO Wednesday #127: Patch 1.1 Now Available!

 Patch 1.1 Now Available   Greetings Underlords! After a few weeks of Public Testing we’ve just released Patch 1.1 into the wilds of the public steam branch! Key Features: Possession Overhaul 4-Player Skirmish & Multiplayer Loads of new Skirmish & Multiplayer Maps Info Panel Overhaul Tonnes of Improvements & Bugfixes […]

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WFTO Wednesday #126: Continue Testing

Continue Testing Hey folks, As you probably already know we launched our Public Test Branch last week and the response has been fantastic, while we’ve done our best to ensure that the patch was as bug free as possible you’ve still found plenty for us to work on. Each time […]

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WFTO Wednesday #125: Testing the Waters

Testing the Waters Hey folks, We’re teetering on the very edge of a huge update to the game, Patch 1.1 is just around the corner and we’re nearly ready to take the plunge. However before we grab the goggles and dive right in we’d like to add an extra level […]

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WFTO Wednesday #124: Nine Tenths of the Law

Nine Tenths of the Law Hey folks, We’re nearly done with our Patch 1.1 previews and the soft-launch to pre-test is just around the corner we’re still doing some final internal tests and fixes before the patch itself launches to the test branch. This week we’re going to take a […]

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WFTO Wednesday #123: Balancing Act

Balancing Act Hey folks, We’ve been listening to your resounding voice, the desire to bring destruction to your rivals in patch 1.1 is growing and your slavering has quite frankly made the floor rather slippery. With that in mind this week we’ll be announcing the upcoming patch 1.1 Public Test […]

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WFTO Wednesday #122: Tons of Maps!

Tons of Maps! Hey folks, Development of Patch 1.1 is in full swing and it’s shaping up to be quite the overhaul, building upon feedback from you we’ve been picking and choosing where to put our design resources, in some cases we’ve been taking suggestions direct from the community, especially […]

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