The Beastmaster Hey folks, We hope you bought your S.S. Ticket, because today we’ll venture into the Arena its formidable leader – the Beastmaster. Step right, up, up, up, up and start2 prepare yourselves – the show is a-b-out to start. Unit Spotlight: Beastmaster Like a conductor the Beastmaster […]
More →Helps to Have a Map Hey folks, We have gathered here on this glorious Wednesday to tease you with a handful of the fantastic new features that will be released as part of Bedrock Beta v0.4.0 (coming next month). When we look at the full feature-set for the patch it’s […]
More →Status of The OS X Build Update (11th of June): We’re extremely pleased to announce that the OS X version of WFTO is now up to date with the current release. Our code team have worked tirelessly to implement a workaround, which appears to have resolved the issue with building […]
More →The Crackpot & The Cook Hey folks, Today we venture into the fizzing, disorderly world of the Crackpot and his untold number of unstable – yet occasionally genius – concoctions. Unit Spotlight: The Crackpot Whilst many Gnarlings avoid the countless strange reagents that can be scavenged from the depths […]
More →Known Issues On Mudbox Micropiglets don’t move in the pre-built Prison The UI tab for Rooms extends past the edge of the screen for some players playing on lower resolutions The Tavern and Spirit Chamber are visible in the Veins of Evil but cannot be unlocked Some tiles on the […]
More →Player Research Hey folks, We’re going to bombard you with yet another lengthy post today. If you haven’t read our year in retrospect or looking forward posts they’ll be on the internet forever, but we recommend you read them before the end of time. Today we’ll discuss our attempts to […]
More →Hey folks, Yesterday we posted a very long retrospective look the various trials and tribulations that have cropped up during development over the past year. If you haven’t read it yet we suggest you tackle the past before the future. Today we’re going to take a look forward at our […]
More →