War for the Overworld: Looking Forward

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Hey folks,

Yesterday we posted a very long retrospective look the various trials and tribulations that have cropped up during development over the past year. If you haven’t read it yet we suggest you tackle the past before the future.

Today we’re going to take a look forward at our plans for the upcoming year and what development will look like after we release War for the Overworld.

 

Final Release

We were extremely naive with our initial estimate during Kickstarter as to how long it would take to release the game and we are truly sorry about that. Since then we’ve tempered our own expectations and taken a step back to look at the whole picture with a refocused purpose.

When is the game going to be done?

We get this question quite a bit – and quite honestly the answer is: we don’t know. We do know that we’re going to make the best possible game we can, and that we’re committed to getting it out the door this year.

We have discussed the idea of setting a release date – but two of the potential results aren’t ones we wish to encounter. The problem with setting a release date on a project like this, especially given its current state, is that we might fail to have the game completed on time – which would mean a second delay or an unfinished, unpolished release – and we certainly don’t want either of those things to happen.

Fortunately, Steam Early Access has given us the stability to continue developing the game for as long as we need to. We only get to release the game once, and if we don’t deliver what we promised we’ll have failed you and ourselves. Our goal has always been to create the best possible game that we can – that hasn’t changed.

It’s been a long time coming and a few extra months (hopefully) won’t kill us. It may seem like the end of the world but it’s just the beginning of the War for the Overworld. The game, to be released in 2014, will be the best we could make given what we had. It’s the idea that brought us all together and it will be the game that you all deserve.

 

Bedrock Beta v0.3.2 “Enhance!” Coming Very Soon

We’re going to push an update in the next few days in preparation for a much larger, content rich patch due out next month. “Enhance!” hosts a large number of texture improvements and updates, a Recall spell that allows you to send a minion back to the safety of your dungeon, and a sizable number of improvements to unit spawning and behaviour.

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In addition to all that there will be plenty of bug fixes and general “quality of life” improvements. While it’s a relatively small patch compared to most, the main reason for its release is to allow us to prepare for…

 

Multiplayer Testing (Again!)

We’ve dug through the various issues that have plagued multiplayer and have finally found what we believe is a general solution to the NAT issue that prevented most players from being able to host games. Keep an eye on our updates for more details very soon!

Multiplayer testing will be live a few days after the patch mentioned above goes live.

 

Bedrock Beta v0.4.0 Coming Next Month

We’ve been working on a fairly major, massively awesome and content-riddled patch for a while now, and it’s all starting to come together! Here’s an overview of what to expect:

  • New Rooms: Alchemy Lab & Sanctuary
  • New Features: Potions & Rituals
  • Multiplayer (if testing goes well)
  • Completely revamped User Interface (more details tomorrow)
  • A slew of new defences, spells and units

 

The Next Few Months & Parting Thoughts

While 2014 is still fairly young we have plenty of events that we’re excited to experience in the coming months. Since this post and the one that preceded it are already prohibitively long we’ll parse these down into a short list to keep your eyes from overexerting themselves.

  • Rezzed: We’re happy to announce that we will be attending Rezzed this March (28th-30th) in Birmingham. If you’re interested in meeting some of the team we’d love to thank you in person for your support. Head on over to their website for more details and to buy tickets. We’ll have more details regarding our Rezzed attendance as we get closer to the event.

  • Revamped UI: We began work with an external company to help us nail down our existing UI problems. In fact, we have another detailed post coming tomorrow that describes the challenges and solutions that we’ve come up with. So far it’s been a wonderfully enlightening process and we can’t wait to replace our existing, dreadful panels with something a bit more 21st century.

  • Richard Ridings: We’ve got another recording session slated with Richard Ridings in the near future – so if you’ve exhausted yourselves with the dialogue currently in the game you’ll be more than pleased to know it will soon receive a massive update.

  • Flex Goals: Though it’s been a year since we reached the crowdfunding goal of a Flex Goal we haven’t forgotten about them. In an upcoming WFTO Wednesday we’ll take some time to dive into each and explain exactly what each new feature would entail.

If you’re tired of hearing “thank you” from us you may want to skip this bit, it’s just impossible for us to not constantly express how amazing you’ve all been. We look forward to this year not because it will mean the end of War for the Overworld, but because together we’ll arrive at a new beginning.

At some point you’ll no longer be backers, but the blood, sweat and tears wrung from our collective bodies will forever be entombed within the very bedrock of the game. We’ll see you back here tomorrow for your regularly scheduled WFTO Wednesday.

 

Until next time Underlord,

- WFTO Team

 

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22 Comments
  1. Can’t wait to see what the future will bring. Don’t worry guys we’ll be here all the way! I am kind of exited for the new UI since you worked with an external company to do this.
    – Glory to the dark ones!

  2. And after WFTO is released, you’re going to start on Theme Hospital 2, right? ;)

  3. Can’t wait guys, good work.

    As for the session with Richard Ridings, I felt some of the “A xxx has entered your dungeon” lines were spoken a bit too fast, have you considered re-recording such lines? An example is the “A Bafu has entered your dungeon” message, which is spoken especially fast.

    • Hey Proteus,

      The reason that these alerts are fairly quick is due mostly because they’re tailored for a game that has a lot more dialogue & events built into it — once more dialogue has been added and “notifications” begin to pile up we anticipate that these messages will need to play faster in order to prevent a backlog of dialogue that plays when it is no longer relevant.

      That said, we will be redoing a few small bits of already-implemented VO in our next session to make them fit a bit better into the overall game.

      Thanks for your feedback!

      Cheers,
      James

      • Thank you for the reply, and that makes sense, though I still think they could be slowed down just a bit. Would one second or less really matter that much?

        • i think its the thought that: 2 minions enters your dungeon, while you get attacked, an imp finds a trasure, and a bile demon is eating a warlock, so suddenly you got A LOT of dialog and that massage “your dungeon heart is under attack” needs to be there before its dead :P

          i believe they will test it so it all fits nicely and that the speed is considered in these ^^

  4. Thanks for doing this!

  5. Thank you for working hard to fulfil your desire to make this game and your stalwart persistence of it.

    You set out a goal and decided to do it, so keep fighting until you cannot no more. We will be there cheering for you!

  6. Personally, i don´t f care if you release it today or in two years. All that matters is that you deliver a game that is working and fun. I believe you have a great vision for this game and after all the disappointments we all played in the past (e.g. impire), I would be suprised if people got angry with you for taking the time it needs to become what we all want it to become.

    Thanks for your hard work.

    All the best from Saxony,
    Franz

  7. oh yeahhhh ! !

  8. Keep up the good work guys. It’ll be done when its done and I have to say I am very excited to see it finished but it has definately been fun watching it develop over the course of the early access so far.

  9. No guys, thank you…

  10. think that us “the fans” is willing to wait as long as it take for a true dk game to come to us :) personally i have been waiting since dk1 (dk2 was very dissapointing to me so) so even if it takes several more years i would still be holding my high hat in joy that its under way and will be amazing once it comes out :D

    cant wait to see how it becomes when its fully done. if i was rich enough i would simply just throw unlimited money at you untill you said “there this is as perfect as it gets” :P

  11. Please take as long as you need to make the game perfect. Us fans of DK and/or DKII have been waiting for so long already, even another year is no big deal.

    Just got the early access today and I love the direction its going, your on the right track just take your time.

  12. Guys, I’ve been out of the loop with this game for quite some time now, I was so happy, I put towards the kickstarter, I paid for early access and honestly wish I could have given more at the time.

    Reading this you guys have done so much in such little time, all I would say is, don’t rush yourselves, we are a community of people that have been waiting 15 years for something and you guys have risked so much to make that a reality for us, I’ve not played the early access since the second patch, until today and OH GOOD GOD, you guys, you’re geniuses.

    I don’t think I will ever be able to say thank you enough for what you are doing, but know that I am plugging you guys as much as possible and will continue to do so :)

    Also, totally gunna have to come up to Birmingham and meet you guys :)

  13. This is by far one of the most exciting developments in dungeon keeping thus far. Please continue to pursue your excellent vision, to create the modern dungeon keeping experience. Stability is the most important thing to me, and this takes time to achieve.

  14. Love love love love this game pleasssse release it soon cannot wait to play the full version in true style :D so happy i found this game :D