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Patch Notes: Bedrock Beta v0.6.0 “About Damn Time”

Known Issues We’re currently overhauling much of the lighting in the game, as such expect many game elements to be too bright or too dark as this is still very much a work in progress Some hardware setups are causing the minimap to not load on certain levels Crackpots have […]

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WFTO Wednesday #102: Brace Yourselves

Brace Yourselves Hey folks, It’s been quite a while since our last patch (October 3rd!) and the team has been hard at work over the last few months and the game has been growing strong. Today we’re happy to announce our next major release and provide you a short look […]

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WFTO Wednesday #101: Uprising

Uprising Hey folks, Our undead followers have been quietly moaning, in the soft way that only a living corpse can, that it’s been ages since we covered an aspect of the game that relates to them. Today we’re going to reveal a revamped Ritual that is sure to earn macabre […]

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WFTO Wednesday #100: You’ve Discovered a Magical Artefact

You’ve Discovered a Magical Artefact Hey folks, We’ve shared almost two years of weekly updates with you, and as a result we’ve detailed almost every aspect of the game. Fortunately, we have kept a few proverbial cards up our sleeves and today we’re going to reveal one of them to […]

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WFTO Wednesday #99: Constructs

Constructs Hey folks, As we mentioned two weeks ago, we are splitting “Defences” into two separate types, Defences and Constructs. Today we’re going to explain why we’re doing this and what the change entails. Before we start: All art, VFX, and audio shown in this post is work-in-progress… especially the […]

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WFTO Wednesday #98: Saving & Loading

Saving & Loading Hey folks, We’re delaying our reveal of the new Constructs system that we mentioned last week in order to ensure that the reveal is as awesome as it can be. Instead of that, today we’ll show off an awesome, heavily requested new feature and finish the news […]

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WFTO Wednesday #97: Gameplay Updates

Gameplay Updates Hey folks, This week we’re going to continue talking about the gameplay improvements we’re bringing to the game. This update is going to be focusing on changes to the Veins of Evil, pacing, and defences. One quick note before we start: The research changes we’re talking about here […]

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