Archive for October 2015

Patch 1.2.5 Release Notes

Darkest Greetings Underlord, Yesterday we unleashed the horrifically scarred Jack O’Worker upon the unsuspecting populace. But alongside that release came several other changes to the game that we’re sure you’re eager to hear about! So check out the latest patch notes for a few smaller changes! Gameplay & Balance Changes […]

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Celebrate Halloween with Jack O’Worker

Darkest greetings Underlord, Halloween is upon you … the time of year when the children of Kairos don devilish costumes and haunt their elders, who surrender to them their delicious confectioneries. But this year, there are worse things than trick-or-treaters roving the streets: your minions have crashed the festivities! Of […]

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Patch 1.2.4 Release Notes

Patch 1.2.4 Release Notes Hi Folks, Just a quickie today, we’ve identified some critical issues in the latest 1.2.3 release of WFTO and have patched them in a hotfix that will be released via steam tonight. Bug Fixes Fixed a bug where units with projectile attacks were unable to make […]

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Heart of Gold Preview: Sentinel

Preview: The Sentinel   Welcome most loyal Underlords, If you’re reading this then you’re hopefully joining us as a supporter of our newsletter, as this post marks the first newsletter release. Regardless of whether you are or not we have a fantastic teaser to share with you today, the first […]

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Patch 1.2.3 Release Notes

Darkest Greetings Underlords It’s that time once again, the stars have aligned and the laughter of cursed gods echoes through the air; another patch for WFTO is being released upon the unsuspecting populace. In Patch 1.2.3 you’ll find a handful of performance optimisations, balance changes as well as over 50 […]

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Patch 1.2.2 Release Notes

Darkest greetings Underlords, We’re rolling out a small patch today in support of our friends over at Introversion Software, they’ll be launching v1.0 of Prison Architect tomorrow on October 6th. If you love management games and want to see more of them be sure to grab yourselves a copy, and […]

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