Archive for September 2015

Prison Architect Launch Promo

Darkest Greetings Underlords, We have some exciting news for you today, our good friends over at Introversion Software will be opening the gates and releasing their outstanding management game Prison Architect from beta on the 6th of October. If you’ve yet to discover Prison Architect (What rock have you been […]

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Patch 1.2.1 Release Notes

Darkest Greetings Underlords, Thanks to all your reports following the release of 1.2 we’ve managed to get to the bottom of a few nasty bugs. Patch 1.2.1 is on it’s way to you via steam now and fixes quite a few of these major bugs. If you’ve yet to read the […]

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Patch 1.2.1 Now Available & Multiplayer Tournament!

Darkest greetings Underlords, It’s been just 13 days since Patch 1.2 hit on Steam and we’ve already got a sizeable minor patch headed your way. With a bunch of minor balance fixes, quality of life improvements and a handful of bug fixes. Head on over to the release notes to […]

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Post 1.2 Recap & Kickstarter Update

Most malevolent greetings Underlord! Today we have a very brief but exciting update for those of you awaiting physical kickstarter rewards and a short recap on everything else that has happened in the last week! The latest news beckons underlord, read on to discover it’s secrets.   Patch 1.2: Tipping […]

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Patch 1.2 “Tipping the Scales” Now Available!

Darkest greetings Underlords! Last week we released Patch 1.2 over on the Public Test Branch and we’re pleased to report that after a few more changes and bug fixes we’re happy to release it into the wilds of the public branch! Key Features: Major balance overhaul Prop Efficiency Explosives Overhaul […]

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Patch 1.2 “Tipping the Scales” Release Notes

Patch 1.2 – “Tipping the Scales” Release Notes   Unlocks & Unlockables Screen We’ve introduced a new set of unlockables to the game known as “worker skins”, worker skins can be selected independently from themes in skirmish & multiplayer modes. The first new worker skin the “Blazing worker” is now available […]

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