Patch 1.2.1 Release Notes

Darkest Greetings Underlords,

Thanks to all your reports following the release of 1.2 we’ve managed to get to the bottom of a few nasty bugs. Patch 1.2.1 is on it’s way to you via steam now and fixes quite a few of these major bugs. If you’ve yet to read the patch notes for 1.2 you can do so here.

Gameplay and Balance Changes

Movement

  • Capped the acceleration speed of all units to prevent some fast units having jerky movement

Constructs

  • It is no longer possible to build constructs on rooms other than shrines

Obey (Spell)

  • Added recast time of 2.5 seconds, this should make it impossible to accidentally cast Obey on the same unit twice

Necromancer (Unit)

  • Sacrificing a Necromancer in a Crypt or to a Vampire ritual will now cause their Ghouls to dismantle

Frost Weaver (Unit)

  • Fixed death VFX to not be an exploding fireball
  • Now has the fly ability and is able to cross over any terrain, excluding lava.
  • Reduced movement animation speed slightly

Eternal (Unit)

  • Fixed death VFX to not be a dying worker
  • Now has the fly ability and is able to cross over any terrain
  • Reduced movement animation speed slightly

Archon (Unit)

  • Now has the fly ability and is able to cross over any terrain
  • Reduced attack range from 3 tiles to 1.5 tiles

Dungeon Core

  • Damage resistance has been removed (it wasn’t actually working)
  • Health increased from 10,000 to 25,000
  • Health regen increased from 55/s to 140/s

Level Changes

Heart Attack (Level 7)

  • Lowered starting level of enemy units from 3 to 2

Belmorne’s Pass (Level 9)

Since the changes in  Patch 1.2 the overall difficulty of Belmorne’s Pass has been out of line with the rest of the campaign. We’ve made a major balance pass on this level to bring the difficulty back in line and generally lower the difficulty spike players were encountering here.

  • Fixed missing bridge tile to the East of the map
  • Fixed bridges using the water bridge tileset instead of the chasm bridge tileset
  • You now get 10 minutes before each wave instead of 7.5 minutes
  • Lowered the overall number of units by about 15%
  • Lowered starting level of enemy units from 5 to 4
  • Adjusted the layout to make it easier to find the Gold Shrine
  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

The Kenos (Level 10)

  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

Desperate Power (Level 11)

  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

Subjugation (Level 12)

  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

Equilibrium (Level 13)

  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

UI Changes

  • Tooltip for Enemy prisoners now displays their torture progress in the activity section
  • Prisoners are now slowed like your own units when you hovering over them
  • Ctrl + Page Up, Ctrl + Page Down now adjust the game speed up or down by 5% respectively

Performance Improvements

  • Reduced the performance footprint of the Mira AI player in level 10
  • Fixed several underlying bugs in multiplayer that may have negatively impacted performance

Misc Changes

  • Some minor under the hood changes
  • Several new features added to the pathfinder for more complex pathfinding
  • The “Stay awhile and listen” achievement condition of Level 13 has been reduced to 10 minutes

Bug Fixes

  • Fixed an exception that could potentially prevent the loading of saved games
  • Fixed a crash which would occur upon selling a Prison
  • Fixed a visual issue where the spitroast cannon in the tavern would show a huge decimal number for it’s capacity
  • Fixed an issue where unit shields would suddenly become giant
  • Units will no longer train over level 10 if they were assigned to a barracks by dropping
  • Fixed an issue where the fortify ritual would not correctly fortify walls
  • Fixed an issue where the unlockables screen did not visualise if subitems are unlocked
  • Fixed an issue where the unlockables screen would show top category items as unlocked even if there were locked subitems
  • Fixed an issue where dropping lots of units at once could cause the UI to cease functioning
  • Fixed an issue which caused the Sanctuary to incorrectly display the efficiency of it’s props
  • Fixed a visual issue where defence shields would not show when a rampart was damaged
  • Energy bill balanced
  • Fixed an issue with imprisoned units tooltips where multiple sets of information would display at once
  • Fixed an issue where the minimap would load in after a few seconds of the level
  • Fixed a bug where sacrificing workers would randomly unlock 0, 50 or 100 mana as opposed to 50 consistently
  • Fixed Juggernauts assigned to the wrong unit group by default
  • Fixed a bug where status alert tooltips would not update correctly
  • Fixed a bug where obey would not be castable at correct mana values if the player owned a mana shrine
  • Fixed a bug where prisoners dropped into the spitroast cannon would float forver above the cannon
  • Fixed a bug where the Camera would jump too far if micro-stutter occurs while panning
  • Fixed a bug where in the event of a player not constructing a lair on level 12 all the player’s units would suicide to reach Draven’s lair
  • Fixed incorrect description for the Wooden Door
  • Fixed a typo in the description for besiege
  • Fixed a bug where the launcher splash screen would cut off the WFTO image
  • The manufacturing shrine will now correctly stop playing it’s working animation when not producing defence parts
  • Fixed a highlighting bug on the spirit chamber props
  • Fixed a bug where fighters in the arena would die after loading a save regardless of arena mode
  • Fixed a bug where fighters in the arena would be instantly moved from the arena upon loading a save file
  • Fixed a pathfinding issue where units would attempt to move into the arena even after being moved out
  • Fixed a UI issue where units would be displayed as both level 1 and their correct level in the creatures UI
  • Fixed a few issues with specific VFX not triggering at the correct time
  • Fixed a small number of mistmatching textures
  • Fixed a bug where unlockable themes would not unlock without owning the Founder’s DLC

Click here to discuss this update on our forums

5 Comments
  1. Cool, game gets more and more awesome! Time to try some multiplayer on the weekend 🙂

  2. Wait, hold up… Belmorne’s Pass has a gold shrine? I thought it didn’t have one.

  3. Instead of delivering the news letters that comes every next week, you release a patches every promised week.

    I gues that’s a win in my book. Still curious about that 39948 paged newsletter…. XD

  4. Great patch bytheway! 🙂