Pretty Things Hey folks, A punishing and endless wind howls up from the abyss of our dungeon to raise an unholy vortex of bone dust and shattered dreams that screams across our bodies, leaving our skin shredded and our minds simultaneously shattered and torn… from this twisted wreckage emerges a […]
More →The Portcullis Hey folks, In this week’s thrilling escapade we’ll unveil and spotlight the latest in our defensive line of products, discuss our upcoming Multiplayer test phase and finish it all off with a livestream announcement. Steel yourself, grab a drink, prepare your body – WFTO Wednesday is about to […]
More →Special Delivery Hey folks, This week we’re bringing you a recording from last weeks livestream and taking a closer look at two new defences. Defence Spotlight: Replacement Wall We discussed this defence in WFTO Wednesday #68 but hadn’t quite finished the art for it at the time, fortunately our […]
More →Performance Enhancing Bugs Hey folks, We spent the past week drudging through old code in order to address a variety of performance hogs, pigs, and sows. Head on down to see what we’ve got in store for you on this wondrous Wednesday. Patch Release: 0.4.1 “Performance Enhancing Bugs” Click here […]
More →We Can Rebuild Him Hey folks, Thanks for the feedback and bug reports you’ve already submitted for our Uberlord patch – there’s plenty more yet to come! Today we will detail some permanent changes to to the Preview Branch, preview a unit redesign, and discuss the upcoming 0.4.1 update. […]
More →Bedrock Beta v0.4.0 “Überlord” Now Live! Hey folks, We’ve just pushed Bedrock Beta v0.4.0 “Überlord” to Steam. Click here for the (massive) list of patch notes and known issues! As always with a new patch — there will be a few bugs but we’re fairly certain the ones that break […]
More →Patch Testing (Again)! Hey folks, Patch 0.4.0 is almost ready! If you absolutely cannot wait for it to be finalised, we’ve updated our patch testing branch with a new build. Before we proceed, a warning: The patch is still very much a work in progress and several features (specifically the […]
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