Archive for November 2014

WFTO Wednesday #99: Constructs

Constructs Hey folks, As we mentioned two weeks ago, we are splitting “Defences” into two separate types, Defences and Constructs. Today we’re going to explain why we’re doing this and what the change entails. Before we start: All art, VFX, and audio shown in this post is work-in-progress… especially the […]

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WFTO Wednesday #98: Saving & Loading

Saving & Loading Hey folks, We’re delaying our reveal of the new Constructs system that we mentioned last week in order to ensure that the reveal is as awesome as it can be. Instead of that, today we’ll show off an awesome, heavily requested new feature and finish the news […]

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WFTO Wednesday #97: Gameplay Updates

Gameplay Updates Hey folks, This week we’re going to continue talking about the gameplay improvements we’re bringing to the game. This update is going to be focusing on changes to the Veins of Evil, pacing, and defences. One quick note before we start: The research changes we’re talking about here […]

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WFTO Wednesday #96: Arcane Fortress

Arcane Fortress Hey folks, Today we’ve got a surprise dish that will be served almost only to Early Access players and Kickstarter backers. Read on to see what new goodies you’ll be getting that make you stand out from the post-release crowd.   The Arcane Fortress Theme This is a […]

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