Another Good Night’s Rest Hey folks, It’s a bit of a slow week for us as a few members of our team are taking their first real vacation (since we launched our Kickstarter) to enjoy the World Cup; however we do have a bit of a backlog to get […]
More →Preparing for War Hey folks, While it’s only been a week since we last spoke, the Empire has had almost 60 years to prepare for another war — unfortunately for you and your allies, they’ve had plenty of time to practice the ruthless tactics that were once used against them… […]
More →Known Issues Please don’t report these Unit grouping has been temporarily removed Some objects are rendering without transparency (most notably: unit shields) Some units whose animations cause them to drastically switch positions do not update their location properly after the animation Work-In-Progress Features The following features are not yet complete […]
More →The Two Patches Hey folks, We’re launching updates for both public and opt-in branches today, as well as releasing up-to-date builds for OS X and Linux! For the full scoop and a list of changes flick that mousewheel down and prepare to board the patch notes rollercoaster. Release: Bedrock […]
More →Known Issues Please don’t report these Unit grouping has been temporarily removed Some objects are rendering without transparency (most notably: unit shields) Some units whose animations cause them to drastically switch positions do not update their location properly after the animation Work-In-Progress Features The following features are not yet complete […]
More →Pretty Things Hey folks, A punishing and endless wind howls up from the abyss of our dungeon to raise an unholy vortex of bone dust and shattered dreams that screams across our bodies, leaving our skin shredded and our minds simultaneously shattered and torn… from this twisted wreckage emerges a […]
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