Updates to Terrain Hey folks, Today we’re going to start looking at some of the design changes that we’re making as we begin refining gameplay in preparation for release. This first post will focus on the improvements we’re making to the mechanics of various terrain types. We have two […]
More →Doors, Earth, and Patches Hey folks, Thanks to all of your responses last week in our Strawpoll we’ll be realigning the news going forward to focus on new assets and design changes to the game. Since the top spot in the poll was shared by both of these categories, we’re […]
More →The Future of WFTO Wednesday Hey folks, We’ve not got a lot left to cover in our weekly updates, so today we’re going to give you an overview of what we can talk about for the final few months of development and then ask you to vote on what you’d […]
More →EGX Photos & Multiplayer Guide Hey folks, With the team back home we’re hard back at work on the game. As our main focus is now on the campaign we don’t have a huge amount to show you, so this week we’re bringing you some photos from EGX London and a […]
More →The Return of the Maps Hey folks, We managed to survive our second escapade into the madness of EGX and now return back to you, our patient backers, to regale you with a wave of patch notes! Patch Release: Bedrock Beta v0.5.2 “The Return of the Maps” (+0.5.1 notes) […]
More →Patch Notes: Bedrock Beta v0.5.1 “Dungeons for Two” & v0.5.2 “The Return of the Maps” Known Issues Please don’t report these! Windowed mode has multiple issues: Window remains on top of all other windows at all times The mouse lock can sometimes lock your cursor to other windows Because of […]
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