WFTO Wednesday #21: The Vein of Greed

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Hey folks,

It’s hard to believe it’s already Wednesday! We’ve been hard at work squashing bugs and preparing new content, but we’ll talk about that after we delve into the third and final Vein of Evil.

A quick note from Alistair before we get started: If you backed us and are having difficulty finding your Steam key or are yet to receive your additional gift keys, please post in this thread and we’ll get you all sorted.

 

The Veins of Evil (Part III)

Many an Underlord long to hold gleaming, precious gems and glimmering, shiny gold within their scaled hand, those that hoard the riches of the Overworld are often targets for raiding parties and thievery — both from within and without — yet these miserly Underlords command many powerful tools to dispose of covetous enemies. Those Underlords who choose to invest in the Vein of Greed will find that their power increases exponentially as they gain access to powerful tools with which they wage war.

Please note that this is not the entire contents of the Vein of Greed, many Aspects are yet to be revealed!

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Now, you’re probably wondering which Vein some of the other rooms we have mentioned belong to? Well, allow us to introduce mixed Aspects. These are Aspects that sit between two different Veins, and are accessible from each of their neighboring Veins, complimenting them each in different ways.

Please note that this is not every mixed Aspect, many are yet to be revealed!

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Now that you’ve had a taste of each Vein, we’d like to into some more detail on how the player will actually be using the Veins of Evil:

  • Sins are the currency used to unlock Aspects in the Veins of Evil. Each Aspect costs one Sin, and can come in the form of Rooms, Defenses, Spells, Rituals, Potions or Upgrades.
  • Each player will start with 3 Sins, and one Aspect must be unlocked from the Roots before entering into Sloth, Greed, or Wrath.
  • The player will passively gain Sins. At first, the rate will be relatively fast, but it will slow down over time.
  • In order to offset this the player can build an Archive, which will greatly increase the rate at which Sins are acquired.
  • Multiple Sins can be saved up and spent at once.
  • There is no hard cap on the amount of Aspects a player can unlock, but each Sin will take longer to create than its predecessor.
  • The player is encouraged to invest in multiple Veins, especially into the core rooms. There are many aspects in each Vein that rely on the core rooms of other Veins.
  • Although Summon Worker is in the vein of Greed, the player will start off with 4 imps which will respawn if they are killed, allowing you to progress through a level without needing to unlock Summon Worker.

Additionally, your workers will gain passive bonuses for every point you invest in the Veins of Evil:

  • Investing points in Wrath will increase the speed at which your workers dig & claim tiles, as well as giving them increased health.
  • Investing points in Greed will increase your workers gold capacity and dig rate, as well as giving them increased movement speed.
  • Investing points in Sloth will increase the speed at which your workers fortify & repair walls, as well as giving them increased attack damage.

 

Livestream Later Today @ 8:00PM UTC

We’ll be hosting another livestream later today (in approximately 10 and a half hours from the time of posting) on our Twitch channel to preview the upcoming update and answer any of those burning questions about the Veins of Evil that you might have now that we’ve revealed the final Vein.

 

Bedrock Beta v0.1.1 “Parmesan Cheese” Coming Soon!

We’ll be launching our first update to WFTO in the next few days — we’ve added a few new features, including slapping, picking up units, and redesigned maps. Keep your eye on your Steam library for the download very soon! We’ll post the patch notes up in a separate post when the update goes live.

 

That’s it for this week, we’ll see you in June!

 

Until next time Underlord,

- WFTO Team

 

Click here to discuss this update on our forums!

13 Comments
  1. Yes finally !!

  2. Yes !! i cant wait for this :D

  3. I love the idea of upgrading rooms :)

  4. Greed, wrath, sloth…
    Why not lust :P ?!

    • Lust huh? I wonder what a Succubus can do for us ;)

  5. This is so awesome, glad you guys picked DK3 up.
    Can’t wait!!!!

  6. Hi, at first I was worried a lot about those Veins, how they’ll work and what’s those Sins?
    But now all of my worries gone ’cause of this post and I say it’s gonna be legen… (wait for it) …dary! :D :D

  7. I love the synergy for workers from each vein. Amazing ideas.

  8. i hope there is Lust, my favorite sin of all! i reckon you lot could have some fun with it too ;) lol

    • Don’t think of them in terms of the Seven Deadly Sins, think of them as different strategies. Sloth is focused on defense, or ‘turtling’, Wrath is rapid expansion, and Greed is economic domination.

  9. Sounds good. I really like the mixed aspects idea. Looking forward to testing out the update!

  10. The idea of lust could maybe be added later? I see this, not as a deadly sin, but as a new strategy :)
    The lust focus on manipulation and creature domination (opposite Greed which is economic domination), and could maybe be a great addon later?
    I would say however, that the work you have done to “ressurect” DK is incredible, and the idea of lust should, in my mind, come as an addon, when the game has been fully released ;)

    Keep up the good job, its incredible :D

  11. YEAAAAAAAAAAAAAAAAH BRING IT OOOOOOOOOOOOOOOOOOOON :D