WFTO Wednesday #20: The Vein of Wrath

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Hey folks,

Two weeks ago we shed some light on Sloth and, in a vein similar to The Empire Strikes Back we’d like to make a sequel to our initial post and venture into the violent vein of Wrath in this week’s WFTO Wednesday.

A quick aside: If you backed us and are having difficulty finding your WFTO Steam key please post in this thread and we’ll get you all sorted.

 

The Veins of Evil (Part II)

Whilst the laggards of Sloth slowly struggle to finish this sentence, the swift and aggressive Underlords (yourself included) will be halfway to their Dungeon with a pack of vicious beasts to tear their minion’s hearts out.

Please note that this is not the entire contents of the Vein of Wrath, many Aspects are yet to be revealed!

veinofwrath

 

Bedrock Beta v0.1.1 “Parmesan Cheese”

For our next update we’ll be adding the map Parmesan Cheese where you will battle against the dimwit Steve, a particularly unintelligent Underlord. We’ve also redesigned Goodly Conflict from the (under)ground up and improved upon the Sandbox map to make it more sandbox-friendly.

We’ll also add in two new features: you’ll be able to pick up (and drop) units in addition to having the ability to slap them. Alongside these changes and additions we’ve fixed a few of the more irksome bugs and added a few hotkeys, including one to jump back to your Dungeon Core.

We hope to have this update live by the end of next week, but as you know this may slip by a few days!

 

Livestream Next Wednesday (May 29th @ 8:00PM UTC)

We’ll be hosting another livestream next Wednesday after we reveal the third and final Vein. Make sure to join us on our Twitch channel next week to ask any questions you may have.

Next week we’ll cover the gluttonous vein of Greed, a specialization with is focused upon late game tactics that overwhelm their opponents with powerful (and expensive) units, spells, and rituals.

 

Until next time Underlord,

– WFTO Team

 

Click here to discuss this update on our forums!

13 Comments
  1. Will their be a different version of the Arena for Intelligent creatures, similar to the Combat Pit? Maybe call it the Colosseum.

  2. Will there be hotkeys for each room ? I know it’s not needed dungeon keeper but less clicking is more fun (especially after I played so much sc2) ofcourse it’s not needed since it’s dungeon keeper. just wondering!

    • Yes! Hotkeys will be available for rooms.

  3. just a cool idea that me and a friend came up with, a multiplayer-campain? would be so good damn awsome to go through the storie together!

  4. Man, this sounds awesome! The beast pen gets me pumped up! 😀

  5. I can’t help but wonder…can you pick creatures up and drop them ? Also…will there be a creature overview panel showing creature statuses ( what they’re doing, idle, busy, sad, happy etc ) ?

    The cursor needs some more light … just a tiny bit more.

  6. “We’ll also add in two new features: you’ll be able to pick up (and drop) units in addition to having the ability to slap them.”

    Quoted…sorry my eyes went over that !

  7. A Map would be nice

  8. When is the next update ?? 😀 i hope fast because i cant wait for more options

    • “We hope to have this update live by the end of next week, but as you know this may slip by a few days!”

  9. Has the update been released yet?

  10. Will the eventual game have waves of heroes coming at you? Will you have a sawblade trap, a trapdoor, a squishing trap, a rolling boulder trap, an indiana jones trap? (just a monitor that pops up with indiana jones and the crystal skull)

    Also, will you be able to pop up tentacles from the ground or from the walls? that would be awesome.