WFTO Wednesday #18: The Vein of Sloth


Hey folks,

Sorry for the delay this week! We ran into some minor issues getting the forum titles working. Anyway, there’s too much awesome to talk about today, so let’s jump right in.

The Veins of Evil

In your quest for domination it looks like many of you will be napping, or at least moving slowly as Sloth was most requested to be tackled first in the first of our trilogy of updates on the Veins of Evil.

Over the next two weeks we will continue to discuss additional mechanics involved with the Veins of Evil — next week we’ll focus on the destructive Wrath*, followed by the rounding out of our trifecta of malevolence in the final week when we expound upon the wonders of Greed.

*We realize Greed was actually in second place with 1 vote ahead of Wrath, but the nature of the Veins means it makes more sense for us to reveal them in this order.

Basic Veins of Evil Mechanics

  • Sins are used to unlock Aspects within the Veins of Evil, which can come in the form of Rooms, Defenses, Spells, Rituals, Potions or Upgrades. A player will start with three (3) Sins and will passively receive more over time at an ever-decreasing rate. A player can increase their rate of unlocking Sins by having his units research in an Archive.
  • The Veins of Evil have a common entry point: The Roots (detailed below). One of three rooms must be chosen within The Roots before moving on to unlock Aspects within Sloth, Greed, or Wrath.
  • Each Vein has two core rooms. These core rooms can be upgraded as a player progresses through the Vein, providing additional functionality to all instances of that room at no additional gold cost.
  • Rituals are extremely powerful, non-location-specific spells that are accessed by having your Cultists work in a Sanctuary. Rituals will require a significant investment of time, mana, gold, sacrifice(s), and/or other items. You may only have your minions prepare a single Ritual at any one time, and once ready it can be held until you wish to use it. You will be unable to begin work on a new ritual until the previous one has been cast.
  • Potions are a new mechanic that we will discuss in the next update.



Please note that this is not the entire contents of the Vein of Sloth, many Aspects are missing!


Kickstarter Forum Titles

The Backer and Founder titles for our Kickstarter backers are now available! Just follow these simple steps to unlock them:

  1. Log in to your forum account.
  2. Go to this page.
  3. Locate the “Kickstarter Email” box and type in the address of your Kickstarter account.
  4. Click “Save”.
  5. Check your email account and click the confirmation link.
  6. Wait an hour or two and your account will be automatically linked, with a pretty title and access to the backer forums (located in the now-visible Private section at the bottom of the forum list).

If you have any issues with this process, please head on over to this thread on our forums!


Livestream Next Wednesday (May 15th @ 8:00PM UTC)

We’ll be hosting a livestream next week at to field questions about the Veins of Evil and discuss other various aspects of War for the Overworld. Be sure to tune in to our Twitch channel after WFTO Wednesday next week!


That’s it for this week, we’ll see the more aggressive of you folks back here next week for our foray into the raging tree of Wrath.


Until next time Underlord,

– WFTO Team


Click here to discuss this update on our forums!