WFTO Wednesday #119: War for the Internet

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War for the Internet

Hey folks,

We’re partially back online after a few days of extremely unreliable internet, unfortunately we’re still suffering regular outages and this is making a few of our regular tasks difficult. Such as posting news or indeed uploading builds. We’re having another engineer drop by Subterranean HQ and hopefully we’ll have some resolution by friday.

As you may have seen a couple of days ago we posted our “State of the Game” video and retrospective, so as you can imagine we don’t have too much to report other than that so this we’re instead just posting a short recap of everything that’s happened this week.

 

State of the Game

On Monday evening we released a short video outlining the direction of WFTO’s future development. This video quickly encapsulates our plans moving forwards, you can view it immediately below!

Alongside the video we also posted a large retrospective on the launch development of WFTO, we’ve tried to be as comprehensive as we possibly could at the time and it provides some incredible insight into the trials and tribulations we’ve faced over the course of development. Pop on over and give it a read!

 

Patch 1.0.21 Released

Shortly before the retrospective went up we also posted up a new patch which has addressed some critical performance issues facing a great deal of users. You can read the full patch notes over in our hotfix archive thread.

We’re still working on a number of other issues ranging from further performance optimisations to missings features but our top priority at this time is the “Too many Threads” crash that has been plaguing some players.

 

The Grimoire of Minions by Fireeye

This week we’ve also seen a fantastic Steam community guide written by one of our most dedicated community members come to light. The brilliant Fireeye has assembled this astounding compendium of units for both the Underlord and Empire factions.

Chock full of flavourful writing and useful information we highly recommend any Underlord worth their salt giving it a good read! Check it out over on the Steam site!

That’s it for this week Underlord we’ll be back next wednesday with some more news on our upcoming updates.

 

Until next time Underlord,

– WFTO Team

 

Click here to discuss this update on our forums!

 

3 Comments
  1. first

  2. Any ETA on the repairing of lvl 10(Kenos)? The Imps don’t work, refusing to collect unconscious or dead characters, collect gold or put up doors or traps. Call to arms doesn’t work properly either and creatures no longer rush to the banners! Unlock points keep accruing (over 200 now) even though there are no arcanists researching them, and I’m having to do everything manually (unless that’s how it’s supposed to be?). It’s a shame as the game was working well until this level. I tried to leave a post on the forums, but for some reason that doesn’t seem to be working for me either!!!

    • Loving the game, although I am having some of the issues that phil is having, for example on the necromancer mission (no. 7 or 8 I think?) towards the end the necromancers glitched, not taking over the great hero tombs or regular crypts, so I had to use possession to finish the mission, so if you could fix this in the next patch that’d be great.
      In the meantime, loving the game! Keep up the good work.