WFTO Wednesday #111: Well of Souls & Press Event

WFTOWednesdayCroppedLightWell of Souls & Press Event

Hey folks,

We’ve been extremely busy over the past few days polishing the game up and introducing new features ready for showcasing an early version of the 0.7.0 build to press this week. As it’s been a stressful week for us all we’ll be recapping a little bit of that work for you today!

 

Defence Spotlight: Well of Souls

A churning pit of bitter despair, the Well of Souls Is something many an adventurous hero has heard of but few have seen and even less have lived to tell the tale. Those unfortunate souls who did not return have truly met a fate worse than death, their essence wrenched from their bodies and trapped within the well.

Well nobg

When placed, the Well of Souls will pull at the soul of any enemy unit or units within a small radius, attempting to draw it from the fleshy physical container and into it’s own. As little bits of the victim’s soul are fractured away and drawn into the container it feeds what terrible things lie within, the disembodied essences of once proud heroes.

Once the Well of Souls has dealt enough damage it can unleash this power; freeing the shackled, hungry souls as wraiths which will then viciously assault the weakened hero, crushing the frail organic form and allowing the soul at last to be taken by the Well.

 

Press Event Recap

Yesterday a few of us attended a press event hosted by our publishing partners Sold Out. We were joined by a dozen or so journalists from various news outlets who would be playing the game, chatting amongst themselves and interviewing us regarding development.

Fittingly we held the event underground, with five computers running an early non-public version of the 0.7.0 patch due for release in march. Shortly after an introduction by our friends from sold out the journalists set about deconstructing the game.

Photo1

 

With free pizza and drinks on tap and a relaxed and positive atmosphere their work continued into the night, with journalists swapping between playing the game, chatting with us and each other, interviewing our lead designer and feasting upon the spread available.

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Overall the feedback we received seemed extremely positive, we’ve had the excellent opportunity to witness some real professionals at work and received some fantastic direction on where improvements could be made to our internal build before it makes its way to you!

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Even though the event was only last night, we’ve already received our first preview from the event written by Matt Kamen of Wired UK. Give it a read, we’re sure that it’ll warm your dark hearts! On top of that, Hannah from the Yogscast took a look at the build earlier today on the Yogscast Twitch channel (highlights from the stream will be going up on her Youtube channel tomorrow).

 

Campaign Preview

This week in our campaign preview let us take you away for a moment from the evil workings of your dungeon and take a second to appreciate the smaller things in life, dwarves for example! Long standing members of the Empire; Dwarves are short, angry little ankle biters whose love for the forge is second only to their love of hard booze.

Dwarves

No one however can deny the impeccable work of dwarven masonry, as seen here in this Dwarven dungeon. But what could their purpose in this realm in particular be? You’ll soon find out when WFTO releases on April 2nd!

 

Until next time Underlord,

– WFTO Team

 

Click here to discuss this update on our forums!

14 Comments
  1. The game looks great! It has been very fun to watch the game grow and develop with new additions. I have had blast playing with all the new features added to the game. Great job!!!

  2. Yogscast?! They suck ._.

  3. Congrats, guys. Chugging along nicely.

  4. Make more creatures/minions, pls.

  5. I just purchased the game because I am really pleased with how you guys handle like everything. The weekly updates, the responding to questions in steam -> transparency, how you handled the prepurchases with regards to the first DLC and the many little things like the setup at the press event. Well and of course the game, it looks extremly promising. I usually don’t buy early access games, especially when they cost more than 15 bucks, but this time I was happy to make an exception. Keep up the good work!

    • Thanks for your support!

      We have every intention to continue to give our players regular updates even after the game is released.

      It means all kinds of things to us that our community relations have not gone unnoticed, and we’re glad to have one extra player as a result of it.

  6. So far I’m extremely pleased and impressed with WTFO. So many have come before but ultimately fallen shirt and it is very exciting to see a real contender that may be able to capture the nostalgic while invigorating it with new life.

    Thank you for taking the time and building the right organization to – what I believe will- revitalize the dark dungeon lord in all of us. The game still has a great deal to go but the core mechanics and presentation on display make me very eager to get my slapping hand ready!

  7. As an early backer.
    I am really really concerned like many players.
    I am talking about the seemingly gazillion features?
    Sometimes less is more.
    And if it feels overwhelming or not usefull enough..
    It could really be detriment to the game.
    This is the game biggest challenge I feel.
    As these features probably won’t be removed when release is here..

    Most people just want DK2 In HD graphics, with similiair content, and new campaigns and good multiplayer.

    That’s what I think and see atleast.

    • I support this statement!

      I believe that the most enthusiastic DK gamers like my self just want a DK II in HD.

      The strength of DK is the simplicity and high replay value. So less is more!

      After much doubt and reading reviews i bought this game and to be honest I’m a little disappointed. After two years, I had expected somemore progression. I played this game for aproxamly 5 hours and thats it… i got borred. Campains and more maps for a good game against AI’s are lacking big time!

      I expected this game would be more like the remake of Total Annihilation. The game Planetary Annihilation wich i played like 500 hours in beta stage. The power of this game was goodworking online multiplayer and everyone could create a planetary system (maps) this keeps it intresting.

      The replay value is important! Please build the game like DK II. Add more/better maps, AI’s and get the multiplayer mode to thenext level. So people like me and many others can enjoy this game more and challange each otter.

      I personally don’t want all kind of game modes at this stage. Just focus on the heart of the game, the rest will come later!

      I support this game and your efforts! I hope you give short-term attention to the points mentioned above. So more people can enjoy this game longer. Sales will increase exponentially and there will be more buget to complete this game on a short notice.

      Keep it up and keep focused ! It’s better to do one thing well than ten things poorly