Patch Notes: Bedrock Beta v0.1.1 "Parmesan Cheese"

Patch Notes:

Bedrock Beta v0.1.1ย “Parmesan Cheese”

Known Issues

  • Most audio has been disabled for this build
  • Game will sometimes crash on exit
  • Clicking โ€˜continueโ€™ on the opening splash screen will take the player directly to map select instead of the main menu
  • Cursor continues to highlight units in possession mode
  • Splash screens appear quite small on larger resolutions
  • Gold mined in possession will sometimes appear inside your Dungeon Core
  • The Dungeon Core will sometimes appear distorted on certain graphics settings
  • Pickaxe cursor is still entirely black
  • Pickaxe cursor tip is offset by a few pixels
  • In-Game help window (F1) is incorrectly sized


New Map: Parmesan Cheese

  • Battle against the dim-witted Underlord Steve in this new close-quarters map


  • Natural edges have replaced the stone square at the edge of the map
  • Starting area redesigned to be more dungeon-building friendly
  • More starting imps added

Goodly Conflict

  • Redesigned from the (under)ground up
  • Now smaller overall, making it more likely that the player will encounter the Empire forces




  • Basic attack damage reduced
  • When dropped, workers will now prioritise tasks in the nearby area
  • In possession, mined gold will be sent directly to your Treasury or Dungeon Core instead of filling up the Worker’s gold inventory


  • Most units have had their movement speed and acceleration increase
  • Unit pathing should now be smoother with less turns

New Features

Picking up and Dropping

  • You can now pick up and drop units
  • Left click picks up, right click drops
  • This is very, very rudimentary right now – no animations, units float midair, etc


  • You can now slap units
  • Slapping will knock units back
  • Slapping will also deal a small amount of damage… try not to kill all of your imps!

We have added a number of hotkeys, including some with ‘cheat’ functionality that will allow you to manipulate the world and further enhance your bug-hunting abilities.

  • 1 will jump the camera to your Dungeon Core
  • 2 will reset the camera
  • 3 will toggle the UI
  • F1 will toggle the help window
  • F4 will toggle debug information
  • Insert/Delete will adjust the camera pitch
  • Numpad – will downgrade/remove a block
  • Numpad + will upgrade a block
  • L will build a Lair
  • T will build a Treasury
  • F will build a Foundry
  • R will build a Archive
  • U will build a Slaughterpen
  • Numpad 0 will spawn a Worker
  • Numpad 1 will spawn a Augre
  • Numpad 2 will spawn a Cultist
  • Numpad 3 will spawn a Firebreather
  • Numpad 4 will spawn a Gargoyle
  • Numpad 5 will spawn a Gnarling
  • Numpad 6 will spawn a Juggernaut

Misc Changes

  • An icon has been added to the game executable
  • Opening splash screen has been updated
  • Exit splash screen has been added, prompting the user to provide feedback and/or bug reports
  • Loading screen has had ‘How to play’ information added to it (Press F1 to bring this window up in-game)
  • Escape will now cancel possession (along with space)
  • Default zoom increased

UI Improvements
This is the first of many sets of UI improvements that you will be seeing in the coming months. Our main focus with this first update was fixing a few core usability issues that were affecting many users.

  • UI is now anchored to the bottom of the screen
  • Removed artifacts around some buttons
  • Cursor will no longer change to pickaxe mode when over buttons
  • Units will now be highlighted on mouseover
  • Basic tooltips added
  • Pickaxe cursor has been updated for enhanced visual clarity
  • Tiles are now highlighted when dragging to build a room
  • UI is now hidden in possession

Fog of War
Please note that this is a stopgap solution to make the game easier to play until we revamp the fog of war system and have properly lit tagged tiles.

  • Gold tiles are now visible through fog of war
  • Tagged tiles are now visible through fog of war

Bug Fixes

  • Clicking โ€˜Main Menu’ on the opening splash screen now will take the player to the main menu instead of map select
  • Selling treasury tiles should no longer cause gold to appear inside your Dungeon Core (however, gold mined in Possession can break this)
  • Rotating the camera in possession should no longer cause the camera to jitter
  • Empire units should now create lairs
  • Tagging fortified walls should now shade the entire block instead of just the earth
  • Lights should no longer create red/yellow circles on the walls
  • Fortified wall connectors should no longer spawn inside earth tiles
  • Player should no longer be able to possess enemy units
  • Enemy Micropiglets should no longer grant vision
  • Selling and rebuilding a room should no longer cause props to fail to spawn
  • Fixed missing Archive texture (thanks Aierwin!)
  • Game should no longer crash on exit
  • Room tiles should no longer sporadically become green
  • Cursor light should now be more consistent
  • Imps should no longer perform a 180 degree turn after claiming a tile
  • Foundry should now only spawn one prop mesh per tile


Click here to discuss this update on our forums!

  1. Another step on the path to total overworld domination! Keep up the good work!

  2. when will the blonde unit be added?

  3. Looking good! Picked up early access on steam, will be giving this a shot tonight. DK2 was one of my favourite games, keep the patches rolling in, I’m rooting for you guys!!

  4. When will this beta be public for non-backers?

    • Go buy the game on steam. When the game full launches you will have access to it and you will pay less now than later when it is fully done.

    • It is already public, you just have to buy the game through steam

  5. a map editor will it be expected??

    • A map editor will come and the game will get a very good mod support but this are things we have to wait for. ๐Ÿ™‚

  6. Awesome news guys can’t wait to try it tonight… Loving the way this is shaping up please please please keep drip feeding us updates like this as much as possible. ๐Ÿ™‚

  7. Erm,is this patch live? why cant i see it ><

  8. Will there be a campaign in this game?

  9. Hello there i summoned to many Imps and got mega laggs pls fix this, create a max imp limit or something =)

  10. I love the way you keep on going guys ๐Ÿ˜‰ With this update, we are more and more closer to the game I wanted to see through this project !

    Nice nice , very nice !

    Antoine, french backer !!

  11. Thanks very much for the update. Especially for the fixes to see where you are placing in fog of war/building rooms!

    I have noticed that I have to keep my imps to a minimum now to reduce lag.

  12. like the added features ๐Ÿ˜€ moving in the right direktion, keep it up, awesome work

  13. Nice post. I used to be checking continuously this blog and I’m inspired! Very useful info specially the remaining part ๐Ÿ™‚ I deal with such info a lot. I was seeking this certain information for a long time. Thank you and good luck.

  14. I dont like that you can summon things using the number pad, is this a temporary thing to test the people you get later? also will there be a campaign, if so when will it be introduced?

    • As far as I know they will create a mini campaign during the beta and introduce a second maincampaign to the end of this year.

  15. When will the mac native version be available?? and has anyone tried using parallels with it?

  16. When will the mac version be available?
    Has anyone tried it with parallels?

  17. AWESOME! I loved DK2, finally a follow up. Keep up the good work, already bought the game via steam.

    Are there other ways we can contribute?

  18. Very nice update, though there’s still a problem with creatures getting stuck at obstacles like workbenches book stands etc.
    It is impossible to tell your own creatures from the enemy’s, except that you can’t slap enemies. But I suppose this will change when they get icons above their heads (if you’re going to do it like in the old game).
    Somehow, I also managed to mark a tile of bedrock for digging. Nothing happened, though, except for it turning blue, but I couldn’t deselect it either.

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