Archive for the Patch notes Category

Patch Notes: Bedrock Beta v0.5.1 “Dungeons for Two” & v0.5.2 “The Return of the Maps”

Patch Notes: Bedrock Beta v0.5.1 “Dungeons for Two” & v0.5.2 “The Return of the Maps”​ Known Issues Please don’t report these! Windowed mode has multiple issues: Window remains on top of all other windows at all times The mouse lock can sometimes lock your cursor to other windows Because of […]

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Patch Notes: Bedrock Beta v0.5.0 “Dungeons for One”

Multiplayer Multiplayer is coming soon! Please see WFTO Wednesday #88 for more details. Known Issues Please don’t report these! Some objects are rendering without transparency (most notably: unit shields) In Windowed mode the game will remain on top of all other windows Work-In-Progress Features The following features are not yet […]

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Patch Notes: Bedrock Beta v0.4.3 “Calm Before the Storm”

Known Issues Please don’t report these Unit grouping has been temporarily removed Some objects are rendering without transparency (most notably: unit shields) Some units whose animations cause them to drastically switch positions do not update their location properly after the animation Work-In-Progress Features The following features are not yet complete […]

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Patch Notes: Bedrock Beta v0.4.2 “Unholy Trinity”

Known Issues Please don’t report these Unit grouping has been temporarily removed Some objects are rendering without transparency (most notably: unit shields) Some units whose animations cause them to drastically switch positions do not update their location properly after the animation Work-In-Progress Features The following features are not yet complete […]

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Patch Notes: Bedrock Beta v0.4.1 “Performance Enhancing Bugs”

UI Changes Tooltips have been added to the GUI Gold and mana numbers are now more visible Tooltips in the VoE have also been added Names removed from all of the buttons Hand, rituals, and spirit chamber now have their own blocking colour in the mana bar Using click-to-move on […]

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Patch Notes: Bedrock Beta v0.4.0 “Überlord”

Veins of Evil Redesign We’ve redesigned the Veins of Evil to enhance the choices available to the player throughout each level We’ve removed Greed from the Veins of Evil and replaced it with a much larger ‘Neutral’ Vein in the center Wrath and Sloth have 1-2 aspects per tier, Neutral […]

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Patch Notes: Bedrock Beta v0.3.2 “Enhance!”

Known Issues On Mudbox Micropiglets don’t move in the pre-built Prison The UI tab for Rooms extends past the edge of the screen for some players playing on lower resolutions The Tavern and Spirit Chamber are visible in the Veins of Evil but cannot be unlocked Some tiles on the […]

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