Patch Notes:
Bedrock Beta v0.1.1 “Parmesan Cheese”
Known Issues
- Most audio has been disabled for this build
- Game will sometimes crash on exit
- Clicking ‘continue’ on the opening splash screen will take the player directly to map select instead of the main menu
- Cursor continues to highlight units in possession mode
- Splash screens appear quite small on larger resolutions
- Gold mined in possession will sometimes appear inside your Dungeon Core
- The Dungeon Core will sometimes appear distorted on certain graphics settings
- Pickaxe cursor is still entirely black
- Pickaxe cursor tip is offset by a few pixels
- In-Game help window (F1) is incorrectly sized
Maps
New Map: Parmesan Cheese
- Battle against the dim-witted Underlord Steve in this new close-quarters map
Sandbox
- Natural edges have replaced the stone square at the edge of the map
- Starting area redesigned to be more dungeon-building friendly
- More starting imps added
Goodly Conflict
- Redesigned from the (under)ground up
- Now smaller overall, making it more likely that the player will encounter the Empire forces
Units
Workers
- Basic attack damage reduced
- When dropped, workers will now prioritise tasks in the nearby area
- In possession, mined gold will be sent directly to your Treasury or Dungeon Core instead of filling up the Worker’s gold inventory
General
- Most units have had their movement speed and acceleration increase
- Unit pathing should now be smoother with less turns
New Features
Picking up and Dropping
- You can now pick up and drop units
- Left click picks up, right click drops
- This is very, very rudimentary right now – no animations, units float midair, etc
Slapping
- You can now slap units
- Slapping will knock units back
- Slapping will also deal a small amount of damage… try not to kill all of your imps!
Hotkeys
We have added a number of hotkeys, including some with ‘cheat’ functionality that will allow you to manipulate the world and further enhance your bug-hunting abilities.
- 1 will jump the camera to your Dungeon Core
- 2 will reset the camera
- 3 will toggle the UI
- F1 will toggle the help window
- F4 will toggle debug information
- Insert/Delete will adjust the camera pitch
- Numpad – will downgrade/remove a block
- Numpad + will upgrade a block
- L will build a Lair
- T will build a Treasury
- F will build a Foundry
- R will build a Archive
- U will build a Slaughterpen
- Numpad 0 will spawn a Worker
- Numpad 1 will spawn a Augre
- Numpad 2 will spawn a Cultist
- Numpad 3 will spawn a Firebreather
- Numpad 4 will spawn a Gargoyle
- Numpad 5 will spawn a Gnarling
- Numpad 6 will spawn a Juggernaut
Misc Changes
- An icon has been added to the game executable
- Opening splash screen has been updated
- Exit splash screen has been added, prompting the user to provide feedback and/or bug reports
- Loading screen has had ‘How to play’ information added to it (Press F1 to bring this window up in-game)
- Escape will now cancel possession (along with space)
- Default zoom increased
UI Improvements
This is the first of many sets of UI improvements that you will be seeing in the coming months. Our main focus with this first update was fixing a few core usability issues that were affecting many users.
- UI is now anchored to the bottom of the screen
- Removed artifacts around some buttons
- Cursor will no longer change to pickaxe mode when over buttons
- Units will now be highlighted on mouseover
- Basic tooltips added
- Pickaxe cursor has been updated for enhanced visual clarity
- Tiles are now highlighted when dragging to build a room
- UI is now hidden in possession
Fog of War
Please note that this is a stopgap solution to make the game easier to play until we revamp the fog of war system and have properly lit tagged tiles.
- Gold tiles are now visible through fog of war
- Tagged tiles are now visible through fog of war
Bug Fixes
- Clicking ‘Main Menu’ on the opening splash screen now will take the player to the main menu instead of map select
- Selling treasury tiles should no longer cause gold to appear inside your Dungeon Core (however, gold mined in Possession can break this)
- Rotating the camera in possession should no longer cause the camera to jitter
- Empire units should now create lairs
- Tagging fortified walls should now shade the entire block instead of just the earth
- Lights should no longer create red/yellow circles on the walls
- Fortified wall connectors should no longer spawn inside earth tiles
- Player should no longer be able to possess enemy units
- Enemy Micropiglets should no longer grant vision
- Selling and rebuilding a room should no longer cause props to fail to spawn
- Fixed missing Archive texture (thanks Aierwin!)
- Game should no longer crash on exit
- Room tiles should no longer sporadically become green
- Cursor light should now be more consistent
- Imps should no longer perform a 180 degree turn after claiming a tile
- Foundry should now only spawn one prop mesh per tile