Performance & Flex Goal vote
Hey folks,
This week we’re announcing the results of our backer flex-goal voting and how this impacts all of you. We’ll also be taking a closer look at the impacts of some under-the-hood changes coming in 0.7.0!
Flex Goal Voting Complete!
A few weeks ago we invited our crowd-funding backers to join our backer site, where they could participate in a vote to determine which feature we would work on shortly after our Early-Adopter DLC.
We presented our backers with two options for post-release content. A mini-campaign or extended survival mode features. The results of that vote are now in and we’re pleased to announce that improved survival won with 51.5% of the vote, as such we will be developing the survival mode prototype into a fully realised feature post-release free for all players!
So what can you expect from an enhanced survival mode?
- New maps
- Mutators
- Regularly updated survival challenges
- The ability to create your own survival challenges and send them to your friends (possibly with Workshop integration)
- Leaderboards, high scores, unlockable cosmetics and achievements
- And everything fully voiced by the one and only Richard Ridings
We’ll be starting work on this mode shortly after release and you can expect survival mode to be added not long after the release of our first Early-Adoper DLC!
Performance Optimisation
As part of the ongoing work into 0.7.0 we recently pushed a huge amount of performance improvements to our internal build and the difference is staggering. Where previously certain levels and dungeon arrangements were causing the game to chug we’re now finding the performance to be as smooth as a chunder’s backside.
Shortly prior to this pass we recorded some stats on the previous internal build one of our developers came up with the following:
Pre-Pass performance on Campaign 4
- Avg: 21.80 FPS
- Min: 5 FPS
- Max: 44 FPS
Post-pass performance on Campaign 4
- Avg: 54 FPS
- Min: 43 FPS
- Max: 60 FPS
We’ve yet to see how this has affected the vast majority of systems however on the rented machines we were playing the game on at the press event last week we found that performance was smooth in all but the most extreme circumstances on the highest settings.
Here’s a video we’ve compiled to demonstrate some of the improvements. This video is recorded with fraps and all fog of war turned off, moving the camera in this manner pre-patch on a level as large as this would previously have caused some significant issues.
We’re going to be having another big push for performance improvements in the next few weeks, the results here are just the first few tentative steps towards an optimised, enjoyable experience for all!
Campaign Preview
This week we’ll be sharing with you a little bit more than a few teaser screenshots of the campaign and instead we’re going to invite you to watch Yogscast Hannah playing through the first four levels of the campaign in an early build of 0.7.0!
In these videos you’ll see plenty of the improvements coming in the upcoming patch and we’ve still got a few more coming before it hits live!
You can also see the full livestream over on the Yogscast Twitch Channel!
Be sure to drop by next week when we’ll be talking about one of the most anticipated changes that is coming in the 0.7.0 release!
Until next time Underlord,
– WFTO Team
First 😀
Great job guys!
Second! And thanks as always. 🙂
when is release
April 2nd I believe.
I thought it was some time in march. According to the people who reviewed the press edition.
Just confirming that the 2nd of April is the official release date 🙂
Hey guys,
Great job!
Do I remember correctly that during the Kickstarter you had more than 3 flex goals? One of them was Richard and unlocked. Were you able to implement some of them into the game already and that’s why only the remaining two were voted on?
Richard Ridings is in the game to walk with you trough the story. So that flex goal is completed 🙂
Must say you guys surprised me , I was a sceptic about this game ever being completed especially after getting some bad lip from a guy after posting suggestions but i must say it has surpassed my expectation. Well done
Is the Early Adopter DLC for everyone who pre-orders or only for the kickstarter people?
It’s for everyone and you can buy WFTO at first month after release and still get it. Details in Early Adopter Bonus FAQ:
https://wftogame.com/early-adopter-bonus-faq/
Thank you very much.
Oh yeah, almost forgot, I just bought this game and I can already see why people call it Dungeon Keeper’s spirutual succesor. And it is. You have my full support and I don’t have a doubt in the world that this isn’t going great places.:)
I hope you guys will implement the feature to attack while possesing minions soon. Good job!
guys love the game! gone far and beyond DK2 with your additions in units and graphics as well as maintaining the feel of the original game….hope your working hard on the story and a plan for some advertising!….mean while it would be SICK if you could implement some sort of editable survival mode…where you can either trigger or select waves of humans…havnt tried the multiplayer as yet…having trouble connecting….all in all…worth the cash paid for beta and defiantly worth premium game price if finished well!
Sorry about all of these questions but as I just pre-ordered on March first,I don’t know much.How are we supposed to vote on these things?
Flex goal voting was only for crowd-funding backers and it’s already complete.
Never mind me….just found the sandbox combat test….well good!….sick job so far guys!