Patch 2.0.3 Release Notes

War for the Overworld

v2.0.3: “Effectively Explored Excavations”

Release Notes

Darkest Greetings Underlord,

Another Maintenance Patch for War for the Overworld is making the rounds across the dark caverns of the Internet. But just because it’s now long-term maintenance for the foreseeable future doesn’t mean we can’t have some fun.

Today we bring you some additional voices for units which have long wished upon a star for some lines of their own and this is just the beginning we expect there will be more to come in future patches.

As always please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Now without further a do, read on for the Release Notes!

Contents:
  1. Underlord AI Changes
  2. Audio Changes
  3. Localisation & UI
  4. Bug Fixes

 


Underlord AI Changes


  • Various Build Order tweaks

Audio Changes


  • Added Additional Unit VO:
    • Wizard
    • Inquisitor
  • Adjusted VO
    • Lord of the Land

 


Localisation & UI


  • Continued localisation work on the Mighty Script features of the Map Editor

 


Bug Fixes


Crashes & Gamebreakers

  • Updated the Coherent GT UI Middleware which may have been the cause of a recurring intermittent crash experienced by some users on Linux
    • If you are a linux user that was affected by regular crashes please try this latest version and report back to us if the issue was correctly fixed. Otherwise please contact us directly on our Bug Tracker
    • If crashes on Linux are still occuring you can find the Linux Stable Build in the betas list on Steam. This is running version 2.0.

Units

  • Fixed an issue with Unit Physics which was causing units to overshoot their destinations when not on screen
    • This was the root cause for issues where Workers were being propelled into lava and dying, units stuck in walls, units becoming trapped in Prisons and Arenas and possibly affected unit need fulfillment if the player was not watching
  • Ember Demons that are defused by the Infernal Urn should no longer explode and deal damage

Constructs

  • Losing a Mana Vault whilst at Maximum Mana should no longer cause a reduction in permanently available mana.

Visual Fixes

  • Fixed a visual issue with the Augrum Wall

Map Editor – Mighty Script

  • Math Operations should now produce the correct outputs for Decimals
  • Fixed an issue which prevented the “On Templates Spawn” trigger from triggering correctly

Map Editor – UI

  • Fixed an issue where world object coordinates would always appear as “23, 3” in the Magic Finder List

Levels / Campaigns

  • Fixed an Issue on Level 13 of the War for the Overworld campaign where one of the Emperor’s miscellaneous voice lines wouldn’t play
  • Fixed an issue where Artefacts dropped upon the “Road” in Level 2 of the Heart of Gold campaign could not be retrieved by workers
  • Fixed an issue where it was not possible reset The Under Games campaign progress
  • Fixed an issue where some VO would not play correctly when claiming an Underhill as Volta or Kasita in Level 5 of the Under Games campaign
  • Fixed a stack overflow that could occur on Level 3 of the Heart of Gold campaign
  • Fixed a number of issues with the Golden Statues displayed at the end of the Heart of Gold Campaign

Multiplayer

  • In-Game chat should once again show up correctly in Multiplayer Matches

UI

  • Fixed an issue which may have caused the Skirmish menu to not appear correctly for some users on the GOG installer versions

 

Cheers,

– Brightrock Games Team

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