War for the Overworld
v2.0.8: “Erroneously Encountered Excavations”
Release Notes
Contents:
Patch Highlights
Engine Update & Major Crash Fix
Last year we began receiving reports that the game was instantly crashing upon launch on certain PCs. Upon investigation we found that this issue affected all users with Intel CPUs of 10th Generation or newer.
Once we acquired an affected PC we confirmed that this issue was a seeming incompatibility with the Unity Engine version WFTO was built upon as a blank project in that same version would yield the same crash.
Through the stellar work of our code team we’ve completed the tumultuous move to a newer version of the Unity Engine from 5.4.6 to 5.6.7. This addresses the crash and allows War for the Overworld to run as intended on these machines with no workarounds required.
Great care has been taken to ensure that the player experience should be unaffected by this move but engine updates, even ones as seemingly minor as this are often very involved and rarely done once a game is launched.
We would therefore ask you to remain aware of any changes in behaviour in the game and report any issues directly to us via Userecho.
We’d like to thank all the fans on our Discord server who helped test this new patch on the beta branch.
- Unity Engine updated from version 5.4.6 to 5.6.7, addressing a serious crash on Intel CPUs.
Gameplay / Balance Changes
Units
New Unit – Unbound Ghoul
- Special variant of the Ghoul that can be placed in the Map Editor
- The Unbound Ghoul is a normal Ghoul except it is not treated as a “slave” unit i.e. it does not require a master
- The Unbound Ghoul will not go feral without the guidance of a necromancer and instead can be placed freely as a hostile unit.
Shambler
- Can now be affected by the Blood Money spell
Restless Spirit
- Can now be affected by the Blood Money spell
Bug Fixes
Crashes & Gamebreakers
- Fixed a serious Intel crash on launch due to incompatibility with Unity 5.4.6.
- Fixed a few other unrelated crashes.
Units
- Cynical Imp workers are now appropriately team coloured.
UI
- Fixed an issue where the multiplayer chatbox would still be clickable even if it was hidden
- Fixed an issue which prevented users from signing up to the newsletter in-game and receiving their
- Several other minor UI fixes.
Cheers,
– Brightrock Games Team
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